3/31/2024 0 Comments Screeps memory![]() On private servers the limit is fixed to 100 by default. Players who have purchased the Steam version, but who do not pay for a subscription, have 20 CPU regardless of their GCL. This is then increased by 10 for every Global Controller Level that the player has. A player with a subscription starts with 30 CPU. The limit of CPU time depends on multiple factors. The exception to this rule is the simulator, since it is basically an "approximation" of the screeps server running in your browser, the environment is just too different to reliably compare CPU usage or benchmark solutions. A 10 % improvement on CPU usage on one server will usually also roughly translate to a 10 % improvement on other servers. However you can still estimate how much better code will run by the relative numbers. ![]() Generally this means you cannot compare the absolute numbers for example when you are benchmarking on your own private server vs MMO. This is due to the amount of possible calculations in 1 ms of processor time wildly varying and depending on the processor used. What this means is that something taking 1 CPU on one server does not necessarily mean it will also take 1 CPU on another server. ![]() 1 CPU is 1 ms of processor time on the server.
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